Research shelf · source memory

Library of papers, references, and source material used by the blog.

This page keeps the research layer visible: rendering papers, official docs, sailing references, and AI-workflow sources that posts can cite without burying the trail in a private chat.

Sources
11
Papers
1
Domains
30

Sources

Research shelf

Each item shows what kind of source it is, where it was used, and why it matters.

paper

Simulating Ocean Water

Jerry Tessendorf 2001

Core reference for spectral/ocean wave thinking and the separation between simulation and presentation.

Domains
water rendering, FFT waves, game rendering
Used by
pixelboats-water-pipeline-pixi-webgl, pixelboats-rigging-sail-orders-demo-draft

book

GPU Gems Chapter 1: Effective Water Simulation from Physical Models

Mark Finch 2004

Useful grounding for layered water motion: coarse body motion plus finer normal/detail passes.

Domains
water rendering, normal maps, shader passes
Used by
pixelboats-water-pipeline-pixi-webgl

article

Water Flow in Portal 2

Valve / Alex Vlachos 2010

Reference for flow-map steering, phase offsets, and avoiding obvious texture repetition.

Domains
flow maps, water rendering, real-time rendering
Used by
pixelboats-water-pipeline-pixi-webgl

official docs

PixiJS Mesh documentation

Primary API reference for using meshes when sprites are too limited for world-space water or projected surfaces.

Domains
PixiJS, mesh rendering, game architecture
Used by
pixelboats-water-pipeline-pixi-webgl, pixelboats-rigging-sail-orders-demo-draft

official docs

PixiJS RenderLayer documentation

Relevant to the rig demo because mast, sail, rope, HUD, and world layers need deliberate draw ordering.

Domains
PixiJS, render layers, draw order
Used by
pixelboats-water-pipeline-pixi-webgl, pixelboats-rigging-sail-orders-demo-draft

reference

Point of sail

Shared vocabulary for running, reaching, close-hauled, and no-go angle decisions.

Domains
sailing, wind angle, game mechanics
Used by
pixelboats-rigging-sail-orders-demo-draft

reference

Tacking (sailing)

Useful for distinguishing desired destination from actual helm order when the destination is too close to the wind.

Domains
sailing, helm orders, windward movement
Used by
pixelboats-rigging-sail-orders-demo-draft

reference

Square rig

Baseline vocabulary for yards, braces, square sails, and why a square-rigged vessel should not behave like a modern yacht.

Domains
square rigging, yards, bracing
Used by
pixelboats-rigging-sail-orders-demo-draft

reference

Reefing

Reference for reducing sail area under heavy weather; mapped into topgallant/topsail/course reduction rules.

Domains
sailing, sail reduction, weather mechanics
Used by
pixelboats-rigging-sail-orders-demo-draft

standard

AGENTS.md

Included as part of the broader blog research library for agent-workflow and repo-instruction articles.

Domains
agent workflows, repo instructions, AI-assisted development
Used by
agent-mixing-deepseek-pro-flash-gemma4-diminishing-returns

article

Strategic Guide to Competing with Astro from Android and Windows First

Ryan Spice / OpenAI Codex source brief 2026

Public source brief used as the strategy input for a Windows-and-Android-first Astro-style email, calendar, and contacts article.

Domains
Android, Windows, email clients, product strategy, privacy
Used by
build-the-astro-idea-on-windows-and-android-first

Taxonomy

Current source types and domains

Small enough to stay readable; structured enough to keep expanding.

  • Types
    article, book, official-docs, paper, reference, standard
  • Domains
    agent workflows, AI-assisted development, Android, bracing, draw order, email clients, FFT waves, flow maps, game architecture, game mechanics, game rendering, helm orders, mesh rendering, normal maps, PixiJS, privacy, product strategy, real-time rendering, render layers, repo instructions, sail reduction, sailing, shader passes, square rigging, water rendering, weather mechanics, wind angle, Windows, windward movement, yards