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Phaser vs PixiJS in 2026: Why I Chose the Rendering Library Over the Game Framework for a Water-Heavy 2.5D Seafaring Game

7 min read

A detailed comparison of Phaser 4.1 and PixiJS 8.18 for a browser-based multiplayer roguelike sailing game with custom water rendering. Why the default choice (Phaser) turned out to be wrong for this project, and how PixiJS's lower-level rendering primitives map more directly to what I'm actually building.

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