Software · tools and systems

Software notes for the tools, agents, and systems behind the work.

Explore the practical software layer: AI workflows, coding agents, Windows tooling, product experiments, and the Fusion/Fugu harness.

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Software and systems

Tools, AI workflows, product experiments, and implementation notes. The full publication remains available from the archive.

field note

Union Alpha Is Now Unbiased Pareto — And the Model Rotation for September 2026

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3 min read Sep 17, 2026

Stealth endpoint union-alpha 404s now redirect to unbiased/pareto, a multimodal composite model running multiple models per request. Plus a practical model rotation for large-repo TypeScript/Svelte/Android agent work: DeepSeek V4.1 Flash as daily driver, GLM 5.3 for hard reasoning, V4 Flash 0731 for bulk work, Pareto and Big Pickle as free parallel workers, and why GLM 5.3 Flash deserves a spot.

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technical decision log

Phaser vs PixiJS in 2026: Why I Chose the Rendering Library Over the Game Framework for a Water-Heavy 2.5D Seafaring Game

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7 min read

A detailed comparison of Phaser 4.1 and PixiJS 8.18 for a browser-based multiplayer roguelike sailing game with custom water rendering. Why the default choice (Phaser) turned out to be wrong for this project, and how PixiJS's lower-level rendering primitives map more directly to what I'm actually building.

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